Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.
Since you watched me live, you know or have an idea of how I felt about the game. I'll still record it here for you, in the event you need a refresher.
I had a lot of fun exploring this. I'm not normally into open world RPGs, but maybe because of play TotK again recently I was having a lot of fun. Attacks felt like they had weight and impact depending on the weapon. That said, many weapons felt incredibly slow and hard to hit with. Animations were slow in general and felt a lot like a Dark Souls combat system to me. This isn't a bad idea if it's what you're after, it's just not my cup of tea. If Dark Souls combat isn't what you're after, I'd say look into the speed of animations and see if parts of it can be adjusted.
When using the bow, there should be a target reticle. I remember you said the default one isn't actually where arrows are shot so it made it confusing, but that to me only affirms the need to have one and make the arrow shots match to it. This way, a player can have some idea of where their arrow is going to land. This feature would also be useful for any weapons that attack with precision, such as the spear.
Other than that, it looks solid. I hope to see it again in the future! :D