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i kinda agree but thats probably not gonna happen.
Orkinds aren't really friendly, they merely hold females to preserve them, and eat males.
the fact that you can "Talk" with orkinds is way out of context with the game's story, lol.

I didn't say that Lоna would be able to speak with monsters. lol

I understand that this contradicts the logic of the game. Not to mention the fact that the Lona spawn is locked to the sewer. Now, if it were an Orkoid cave, it would be a different matter.

I said that "NPC girls" born into monster tribes can understand the language of monsters, but not the language of people. They may show aggression towards Lona or raise the alarm when trying to save them. And also have large genetic mutations: red eyes, greenish skin.

thanks to this, you can also reduce the number of attempts to earn money by rescuing NPCs from captivity. After all, due to an erroneous decision in the game, Lona could sit on the chain next to her.

I wish Lona could also get more mutations (greenish skin, decreased characteristics). The more mutations, the lower the reputation and morality (there is already an example with a hybrid of a human and a goblin in the game, thanks to which the reputation is lower than -10). That is, the more Lona is reborn from monsters, the more mutations there are, and the more difficult it is to play.

Conclusion: fight to the end with the existing character, because when reborn the character may be weaker. for example (with each rebirth from Orkoids, reduce your strength or health by -1, from fish-men mana -1)

Oh yeah! I did manage to talk to an ogre at one point when in an orkind cave! 
I thought that was really cool and wound up choosing the 'prostitution' option and got some meat :D