I love the art design of the game, the enemies and the pieces of animation.
The energy system seems to work well, I don't know if I like plenty of action points to spend during a turn to do multiple things but that's not how this game works in practice (I'm sure some consumables could allow that but that's not the point), it's rather losing a (few) turn(s) after using a stronger action, which I'm fine with and enjoy.
I like the idea that every item is something you get to use and I wonder if this kind of systems does not benefit from every single item coming with a limited number of uses.
I think that if a melee attack is selected then bumping onto an enemy could automatically use it.
Finding the time to do it is always the main issue but in theory I'd play an extended version of the game.