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Oh yeah don’t read this as “better mechanics” – I think it’s really inventive and it’s just a matter of style. Some games want to lay it all out and the challenge is in applying it. That’s more the style I made and play more myself.

IDK if you have played cogmind, but I’m the sort of player who instantly looks up what the artifacts do on the wiki rather than using them and finding out. Because I don’t enjoy losing a run to learning about a later game mechanic. So I have less of that experimental instinct in my DNA than many players do, I think.