This is my experience:
1. Dialogue: Enter, enter, enter, enter, enter, enter...
2. Oh, it's done. Let's go right. Talk to some people. Next screen...
3. Random Encounter: Evil mules need like 6 attacks to kill - Enter, enter, enter, enter, enter, enter...
4. Take a step.
5. Random Encounter: Evil mules need like 6 attacks to kill. There are 2 of them - Enter, enter, enter, enter, enter, enter...
6. Take a few steps.
7. Random Encounter: Evil mules need like 6 attacks to kill. There are 2 of them - Enter, enter, enter, enter, enter, enter...
8. Repeat steps 6 and 7 four times, I think. A few with the new character in the party, before he officially joins, but never mind.
9. He joins. Repeat steps 6 and 7 once.
10. Transition to next screen.
11. Take a few steps.
12. Repeat steps 6 to 7, possibly with different enemies. By now I've lost all intellectual capacity. But my Enter finger is stronger than ever.
13. Quit.
What I'm trying to say, in a cheeky kind of way, is that your game has:
1. Too many random encounters and they are too frequent.
2. Evil mules take too many hits for being the very first enemy you encounter.
3. Considering the amount of HP your character have and the damage output of the enemies, there's no point in using anything other than Attack. The Suikoden series created an Auto function. You needed one as well, given the conditions just explained.
Based on these understandings, I wasn't going to subject myself to this anymore.
Music is pretty adequate for the context. Very few SFX.
Graphics are consistent, though very old school. If you're into that, I think they work OK.