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great concept to distill the rougelike experience down to the essential elements of threat analysis and build construction. i didn't understand the point of "poison power", as it didnt increase the damage of my poison attack; i didn't get much use out of the element system in general, but that also might be because i only discovered the skill tree on my last run. shrines are an interesting concept in creating gradation of threats without needing excessive amounts of enemies. enemy critical hits can be brutal, and so can be getting surrounded.