Really cool game! It's like a bizarre mix of rogue-like, card game and... 90s adventure game? Some really interesting ideas here, like being able to target not just the enemies, but the objects in the room or the room itself (still not sure what a bloody room does lol), leads to some really outside of the box thinking. I've seen a ton of variety of content in cards/enemies/statuses in the runs I've done and I think that your "kitchen sink" style design comes off as really wacky and chaotic in a fun way. It really shines through that you had a ton of fun making this.