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inspired! incredibly tasteful tileset. recipe and food mechanics are great, and provide a lot of opportunities for learning. shrines and graves provide a great element of choice. great enemy variety, the pig and frog do a lot to shake up combat at the start with their movement gimmicks (although this fell off slightly later on with floating eyes and ice golems. maybe that type of mechanic picks up again later? i didn't get overtly far, the game is very hard.) constructing and eating new recipes provides a long term goal as well as an element of risk.