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(+1)

i can appreciate the mechanical infulences that lead to minimal ui (repairing your mech via simple bumps, physically slotting upgrades into the mech shape), but i think being able to see health would be helpful. I couldn't find out what the red arrows did, and couldn't find a gun.

Haha thank you. I did plan on a minimal UI but not this minimal. I hope the main mechanic will make much more sense once the player can see health and more easily identify what the parts do. And there is a gun in there but shooting it doesn't currently give you any visual feedback. There is a sound feedback for it though. Thanks for taking a look. If I ever finish it I would love for you to check it out again!