I don't have a dev log yet. I probably should put one up.
I'm sure the purest pixel artists out there will quickly say that my stuff is not technically pixel art. I tend to mix in low resolution digital painting for the backgrounds and use pixel art for characters and some interface elements. I find it gives it a nice combination.
I grew up on games like SSI's AD&D series, Bard's tale, Ultima Underground, Eye of the Beholder, Lands of Lore and some early versions of Wizardry 6/7 and Might and Magic 3-5. Some of the early ones only had art in 16 colours similar to Telwynium. Monitors couldn't display more than that in those days. But I liked the 256 colour era that came shortly after that. That's when EOB and M&M appeared. The artwork for those was a hybrid of the cartoonish 16 colours and a more realistic style and it gave them a certain charm. That's what I'm aiming for. :)