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(+1)

Hello! I just got done testing this out, I played for only about an hour but may continue later on! I've also prepared a Google Doc for you to see the live playtest notes!

So, all in all, this is really cool! I think the opening is very effective at drawing you in, and writing is quite good, the art and voice acting add a lot of personality, and the RPG gimmick is pretty enjoyable. My biggest complaint is that combat feels very luck dependent, but it is possible I don’t fully understand how to organize my party to make the most out of defeating enemies yet. I also found the “random encounters” did get a bit tiring at points. Nevertheless, it was a pretty interesting and engaging mix of visual novel and turn based RPG presentation, and definitely a quality title overall.

Overall Fun: 4 / 5 - I liked it a lot! It’s not “fun” in the strict gameplay sense, the battles themselves aren’t extremely compelling, but it’s generally a victory in the enjoyability department. I like the story, I think fighting enemies is fun enough, and it’s a pretty interesting presentation using an engine that I wouldn’t expect a game like this to be possible in!

Art/Graphics: 5 / 5 - I can’t really complain at all in this department. The Warden’s fire wall animation was a bit choppy but still a pleasant surprise to see, and the faces and background CGs are all very well made.

Controls/UI: 3 / 5 - It’s functional enough! The Visual Novel approach does grind up against the gameplay at times, it’s clear that functions like a main party menu aren’t exactly what Renpy is designed to do, but it’s functional enough that it didn’t hurt the experience substantially for me.

Sound/Music: 4 / 5 - It’s pretty good! I think the battle theme is pretty good, and the voice clips are all well done. Nothing stands out as especially bad here, but it’s a bit shy of exceptional in the sound department. Great work overall, I really liked this! (P.S. We once again wanted to thank you for your feedback from before, and your cooperation with us!)

(+1)

Hi SilverDazeDev, 

Thank you so much for taking the time to give my game a go and provide feedback! I really appreciate that you also prepared live test notes, and I found that very fun and interesting to read. I did run into some issues that I think may have to do with me making Ren'Py  do things that it's not made for (I was limited in the battle animations, as it seemed to drop frames if I tried to add more? I will look over your notes in more detail and try to experiment with frames a bit more) I'm also still learning at programming so I'm sure my scripts not being optimal are probably also a problem LOL. Thank you again very much, I really do appreciate it!