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Haha I understand the alt-account for this type of thing.

Well I love Godot, so might be biased! When I first started gamedev like 3 years ago, the first thing I tried was Unity, and it was a horrible experience, things felt really slow. By now you must be used to it, but once you open Godot and see that you can type code in and just open whatever scene you are in in seconds, there's no comparison. I understand not everyone cares that much, but to me it's important that it's so lightweight and fast, makes iteration easier. 

The biggest thing tho must be the licensing; I never liked the idea of needing to adhere to the rules of a company, I've come to appreciate open source more with time. Right now it's also a very good time to hop in, Godot 4 is SO much better than Godot 3, and it's just fun to develop in general in Godot, can't explain it any other way.. Also I strongly encourage you to give gdscript a try, since it's really easy to pick up and learn, it's very integrated in the engine with plenty of documentation.

If you ever give it a go, I'd love to hear your thoughts!