btw , how did u do the transition between universes (I use godot too)
3D Transformations.
interesting, so its liked 3D game, where you used the 3D Sprite node heavily?
then applied transformations of rotation to create the effect?
cool idea.
I didn't use Sprite3D actually, I made a normal 2D game but I used it as a texture material for a 3D plane.
I then rotate the 3D plane where the 2D game is being displayed :D
This allows me to use simple 2d programming for the game and only use the 3d for the flip effect.
ah, genius, really smart idea, this way, your game's physics, won't even need to be affected at all.
great workaround :)