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The color scheme is cool and all, but can you make the enemies more obvious? like a different color / brightness or contrast? the white outlines are good but not enough in my opinion.

(+3)

I forced myself to use only 4 colors in the entire game, and things are not always clear, I agree.
If I had to pursue developping the game I would go with 8 colors and use separate color schemes for the chess pieces. And a fancy checkered ground maybe? Not sure !

(+1)

I think if you continue working on it after the jam and releasing it as a completed game it can be a hit, such creative puzzles and it's really expandable. I'd buy it :)