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(5 edits)

That´s like my computer don't start, can you help me? You give no info, except the HOS version you have tried. Android is a pain. There are so many different versions. If your environment is to low you can´t run HOS. See here to check for your basic environment like android version and gles version.

https://itch.io/t/499321/running-hos-on-android

If you have problems on starting a new game, there are more problems if your system is to to slow or have to less memory. Read this thread some days above, perhaps you can bypass the "crash" by forcing hos temporary to background.

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my Android is 8.1 Oreo and I have gles 3 so I'm not sure and backgrounding it doesn't seem to help either when I hit play it will freeze for about 8 seconds go to a black screen for about 3 seconds and then I'm back in my apps list

Have you tested other godot games?

https://itch.io/games/platform-android/tag-godot-engine

yes I tried two of them and they opened and ran fine

You can try a tool like cleanmaster to clean your phone, to free some memory and speed up your phone? 

https://play.google.com/store/apps/details?id=com.cleanmaster.mguard&hl=en

HOS has some bad time expensive coding without reacting to OS, so OS could shut down the HOS app to early . You can also try a  browserversion of hos.

https://www.newgrounds.com/portal/view/710878

tried both the cleaner didn't seem to have an afect and the newgrounds one is not able to be played on mobile

(4 edits)

You can't say "global", that the browser version is not able to be played on mobile. But that´s a general problem on android. Android should be primary a phone os, not a high end gaming device. I think HOS has 2 problems on android systems. Memory and Speed. I read some more about ANR (Application Not respond).

https://techterms.com/definition/anr

There is a different between a crash and an ANR on Android, how the OS handle this. I think in your situation it looks more like a memory problem and a real crash. HOS has so much Artwork. App has some hundreds MB data. I can´t say how godot and HOS handles the memory when you start the app. But depending on the time before the game starts, there is a lot of data shuffled to a current running memory process. Also later in game, for example when you start a new game or load a game, there is a lot of coding working and memory usage again i think.

Found also this topic about reasons on android game crashings.

https://techbeacon.com/app-dev-testing/top-6-reasons-mobile-apps-crash-how-best-...

So it could also be a problem with newer Android OS. But my personal number one is missing memory.

There is also the possibility to connect an android device to a computer and log the crashes, but that wouldn't help you i think, it would only lead to the crash reason and could help the developers?

ok I guess I'll just wait for mobile hotspot to renew for the month and download it on my computer

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I "tracked" the memory usage from HOS on my Win10 System.

Starting App will use near the 300 MB on memory like the app usage on file storage space. Starting a new game or load a game will boost the memory usage to near 2 GB. I have readed at somepoint that memory usage from HOS on android system is enhanced, but we have still a lot of usage there, need to test this on android enviroment.