Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.
Visually, I love this. It looks fantastic and I love the distortion that went on as I continued playing. The controls also worked, mostly. I couldn't "pause" the game with the ESC key as the controls said should work, nor did pressing F1 while in game for the Controls.
However, beyond that I got immediately frustrated. Enemies I could never outright that took way too long to kill even with the "stronger" secondary ammo, being shoved around away from ammo drops that would despawn, having a difficult time even hitting enemies. Then came in that one big enemy that never seemed to take any damage, yet was so big and in the way that it would take shots intended for smaller enemies, leading to more and more small enemies existing. The number of enemies on the screen ended up getting disorienting and I couldn't keep track of anything. From what I can tell in the screenshots, the actual "boss' is the big pyramid thing, yet I could never even shoot it because of too many smaller enemies to kill, being shoved around and losing my aim, and then the big thing that just absorbed everything. If this is working as intended, it ends up becoming a not-fun experience. If it's a bug, then at least that means it can get better. And this is to say nothing about if I could even die myself, which I tried to.
Also, the whole "energy blast" thing didn't work.
If your plan is to expand this into a bigger game, then there are a few things I could suggest you do to improve this:
1. Give enemies less health. I should be able to kill the lowest enemies fast enough that, if I'm keeping up on it, there won't be a new spawn by the time the enemy dies, let alone the two that I keep getting.
2. Don't despawn ammo. If there's an enemy that can shove me around and delay me from getting ammo, making it that ammo despawns is just a dick move.
3. Let the player be able to outrun the enemies. When every single enemy is right in my face the entire time, it becomes disorienting to play. I even thought it might be that moving backwards is slower, but when I'd turn to face where I wanted to go and did multiple dashes, I'd turn around to find every enemy right where it was before. This is frustrating.
4. Sound effects on shooting and hitting stuff. You have visuals, but the sound lacks for how the rest of this looks. This is especially true when it comes to that one huge enemy that just takes every shot ever.
5. Easier to hit enemies. See the points about the one big enemy. Legit, that dude was just ruining my fun.
I see a lot of potential with this and there's already a LOT of good things in this for being just a boss fight, it just needs to, y'know, be controllable for the player.