Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks man. Between you and the other commenter it seems i might need to nerf the AI a bit more. Can you elaborate on what you found over-the-top difficult?

Sure! I think it's primarily because I'm a bit dumb, but if I were to try and make it easier for dummies like me, I'd maybe give the player a little time to get a bit of a head-start.

What I mean by that is, I think if I'd have had a short period of time to explore the controls, try all the buttons, and really get a feel for the flow of the game - knowing when is a good time to try and sabotage, or when you absolutely need to sell a resource to progress. Some of that I learned essentially as I was trying to catch up. 

I think if I just had that moment to experiment a little, I'd have been able to do a better job of keeping pace with the AI.

While I'm thinking about it, I'm going to try again and see if there's anything else that stuck out to me. 

Following up - despite having an idea of the flow of the game, I still couldn't beat it. With enough time and RNG, I'm sure I could. But I've yet to - again, it's probably a skill issue on my part.

(+1)

I'll slow down the AI, and maybe add a little delay to them starting to harvest. i don't think i have time to introduce anything more complicated. Thanks for the feedback!