Thank you for playing and giving feedback :) I should have made the enemy generation from the top side now that I think about it because you are right, how will the player know if there are enemies generated at the bottom or how close they are to the player from the bottom? At the beginning I did have a different kind of camera follow that helped with the bottom side viewing but I had to ditch it because it didn't feel right to me. Wanted to work on it later on but didn't have time left. I also tried to reduce the attack delay but couldn't fix it in time unfortunately. :)