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I love how unique this idea is, and the zelda reference, it was fun! Btw on Windows11 my mouse wasn't locked to the game window so it caused issues when I aimed down because the mouse would come out of the game and I'd accidentally click on my taskbar.

I’ll have to look into that. Mouse lock worked on Win10 and I don’t have a Win11 machine to test it. I wonder what could be causing the different behaviour.

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Yeah that's totally fair, it's a game jam after all so it's completely unrealistic to be able to test it on a bunch of machines and os versions. Just thought you'd want to be aware in case you continue to work on the game. Anyway, great job again!

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Thanks for playing. I mentioned your problem in the rust gamedev discord so hopefully some more familiar with winit can shed some light on the situation.