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(+1)

Looks great! I think it's a quite literal interpretation of the theme of the jam. You even added a little bit of chromatic aberration to it.

My main problem is with the movement. For example, there's a part of the game where you need to do some platforming to get to your prey, but you don't have a jump, so you need to rely on the dash.

Yeah, I didn't have time to teach the mechanics of the movement explicitly. The way the dash works is that it goes farther the faster you go. I designed the jumps so they are doable without jumps, and I didnt want to implement one for that game.

Thanks for playing!