Maybe I'm too much of a philistine to enjoy this, but, well, I didn't. It feels like it's supposed to be high art, but it also comes across as pretentious.
I clicked through it a while, reached a point where I went "yeah, okay, I see what you're getting at", clicked a bit more to see if there was anything more to it, and then checked out.
I don't know if I'd even call this a game rather than an interactive art piece. It's harder to critique art, and like I alluded to at the beginning, I'm not an art expert. At the end of the day, though, this was submitted to a game jam as a game, so that's how I'll approach it.
The thesis seems to be, more or less, that everything is inherently political to some degree or another and that an "apolitical" world is conceptually absurd. I think an argument could be made that the minimalistic styling, linearity, extremely dense prose, and total lack of audio or graphics help drive that point home. It's monotonous, it's boring, it's lifeless, and that's the point.
Unfortunately, that doesn't change that it's a (completely?) linear sequence of dense, hard-to-read prose with no graphics or sound to go with it. It's monotonous, it's boring, it's lifeless. It's not enjoyable, engaging, or even particularly interesting.
And that's the crux of it. It makes its argument, and it might even be convincing for some, but it could have made that argument in a much more interesting way. Making a point doesn't preclude making a fun game. Exploring a theme can be much more nuanced than bashing the audience over the head with it. This feel very utilitarian in a way, very minimal, and there was an opportunity to do so much more with the idea.
Finally, yes, I do realize this could be trolling, or a shitpost. I feel it's better to give the benefit of the doubt rather than make the wrong assumption about someone's earnest work.