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(1 edit) (+1)

Intriguing story and lore, but no actual gameplay aside of wall-jumping BASED parkour. It should rather be a VN instead of Platformer. But I really like the dialogue system, where you should walk near the walking NPCs. It is quite realistic experience. Want to keep the conversation? Then stay near the interlocutor! That is absolutely Genius!

(1 edit)

Thank you for playing and leaving a comment! ^^

Noted, the feedback I got so far is that the platforming itself wasn't that good, and it's definitely something I still have to learn more about. I'm happy you liked the story and especially the dialogue system \⁠(⁠ϋ⁠)⁠/ What you described was the general idea I was going for, and it's so nice to know it's been noticed by a player, despite the issues it has.