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(+1)

I enjoyed the art, combat system and premise of this game. I did find the pratice battle to be very confusing though and I'm glad the actual battles in the game were a lot more intuitive than that. I'd suggest removing the practice battle all together or replacing it with a full team and active enemies. Otherwise there's a lot of dead time and the movement of the one unit doesn't make any sense without context. Just that impression alone could stop a potential player from trying out the real battles, which would be a terrible shame because I quite enjoyed those.

Thank you for playing!

Having the first few fights act as an introduction to the combat system was my original plan (not to mention that's how it works in Medarot) but I kept getting requests to add an explicit tutorial. Hence, the training dummy was born as a compromise of sorts.

I will look into making it more interesting.