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(+1)

A great concept, great presentation, fun to play, very polished! The OST is great too, I know it has been composed before the jam, but it is consistent with the game arstyle and really give an identity to the tile. 
A few feedbacks:

  • The camera follow could benefit from a kinder lerp time, moving one way to another of the train sometime felt motion sickness indducing, but that might just be me. =w=)' 
  • There is a big thin circle around the opponent. At first I though it was the softlock for homing projectiles, but it seems to only be use to help indicate their position. Could be nice to increase the target collision radius maybe, the nature of the level made it even harder for non-fps player to hit the target ^^;

Thanks for the good time and can't wait for Chapter 1! Good luck.

(+1)

Thanks for playing my game and giving me feedback. Hmm. For softlock, I may think about it, especially when integrating game controller. The game control is quite new. There are lots of detail I still am trying to figure out.