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(1 edit)

What I liked:
1) The terrain is beautiful, models are also look good. Really liked scene that you created

2) Moments like water appearing, trees suddenly popping up

What I kinda disliked:
1) Is camera clamp on a "X" axis a feature? If so, I think it should be implemented differently. Right now it's probably something like that:

float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;

xRotation -= mouseX;

transform.localRotation = Quaternion.Euler (0f,xRotation,0f);

xRotation = Mathf.Clamp(xRotation, -*angle*, *angle*);

I'm just guessing, since I have this way to limit rotation along the Y axis. However, using a clamp causes the camera to "bounce" back a little. However, applying a clamp causes the camera to "bounce" back a little. This is not noticeable along the Y axis because the player will at least rarely rotate the camera by -90/90 degrees. I think that logic like “if x < -15 then x = -15 and if x > 15 then x = 15” would work better here, but this is just an assumption, I have not checked how it works

2) Gravity kinda doesn't work, I was constantly floating :D

If you want to chat a little about game development, you can write me on telegram @koteykal or on discord Bando#4174 

(+1)

thank you so much for trying my game, it was the first game I have ever completed and published. The clamp on the camera was not intentional, and I was trying to fix it for a while before giving up to fix other bugs. Thank you for your help, I’ll make sure to use it next time. The gravity bug was also something I sometimes came across, but I didn’t have the time to figure out how to fix it. Thank you for your review man this really means a lot to me

Can you write me on telegram or discord? I would love to help with the code