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(1 edit)

*this is the error you have now:

- curentAction = _action needs to be changed to currentAction= _action (You didnt spell then the same) 

some changes from the code I have are (not needed to change):

- In the statement if (!is_array(_targets)) _targets = [_targets]  _targets should be currentTargets ex: if (!is_array(currentTargets)) currentTargets = [currentTargets];

- At the line instance_create_depth(currentTargets[i].x,currentTargets[i].y,currentTargets[i].depth-1,obj_BattleEffect,{sprite_index : currentAction.effectSprite}) obj_BattleEffect is renamed from oBattleEffect just make sure its consistent with your naming.