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(2 edits) (+1)

I love this game. Here are a couple of potential balancing suggestions that I thought of:

- Reduce Third Hand extra turns to two maybe? Third Hand is incredibly strong with bonus cards. Especially paired with Hidden Sight and Reanimator. With a decent amount of Third Hands and Hidden Sights, it's possible to instantly play your desired deck from the start.

- Hidden Sight is incredibly strong. Maybe it should only allow for the player to select from a random portion of the deck rather than from the entire deck?

- Artist's Clay could maybe have a limit on the amount of uses it has on a specific summoned card. With multiple Artist's Clays and Armored Golems, it's very easy to get 7+ Armored Golems (which would give a total of almost 50 shield per turn). 

- Armored Golem should have a limit on the amount of shield it can give. Because it applies shield to all player cards, the amount of shield that Armored Golems applies increases exponentially (because of the sheer amount of shields, I had like a 0.2 second game freeze every time the shields applying animation happened). Perhaps there can be a limit to the amount of shield that Armored Golem can apply (like shield closest 3 player summons or something).

- The Bear enemy is great because it counters Armored Golems.

Really really fun game concept overall. I can't wait to see this game grow.

Wow this is really great feedback!! Thanks so much 😊

I love your balance change suggestions, and I think you're right with the third hand card. In regards to artists clay, I think I could change it to being a summon card as well, so one artists clay can only duplicate on golem, until it is killed and returns to your deck?

I'm so glad you love the game! I'll hopefully post a balance update in the next few days 😊

I have added some of these changes for version 2.2.0 - let me know your thoughts!