Thank you for checking it out and for the kind comment!
The worldbuilding is original - It started off with a premise of having a limited number of "occupations" and then figuring out what they'd mean in the context of the world, building on from there. Some things like the Hidden Truth (an event that's rarely unlocked with the right random equipment / events coming together and explains an aspect of the world) do take inspiration from other media.
If your mood is too low people will begin to leave which might create issues with the delicate balance of food or cause a GAME OVER, and low mood can also affect the "final encounter" negatively. I might add future events or choices which make the mood even more relevant... maybe!