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Tombs of Mirituhg It's a tight, simple, little rougelite and does just about everything you'd want out of that type of paired-down experience.

I've done two runs each with the three weapon types, which drastically change the way you approach the game, the radial balls are easily my favorite.

I'm actually quite fond of the visuals, the 1-bit type player and enemies are distinct on the backgrounds and thus nothing gets lost in translation, it's straightforward and precise. The titular boss has a fun design, though I found them to be somewhat easy after a run or two, I'm interested in what you could possibly do with a roguelike concept in an even greater time scale.

Solid work!