Wow! What a review! Thank you for taking the time to write it!
the table level is the hardest (and the last), the most innovative design I've ever done.
i'm really going to consider the travel distance between levels, it's a very difficult part to manage as it involves the size of the lantern and the player, but there has to be a way to fix this.
the main idea of the game was the feeling of "where am i?", whenever the lantern toggles. so you really need to mentalize the level, and that can be quite difficult (even for me, some levels are hard to pass)
Thank you very much for playing and rating!!!!