The gimmicks and difficulties are arranged correctly for each stage. It was good to support Free Aspect Mode compared to other games. If you trim the asset a little more, it will be fun enough.
thanks, i'll take it into account, it seems i might have to also add a level in the middle to force the player to understand the "spatial distortions" or how i call them "no-tp zones", i might want to see if i can make the controls more intuitive or easier to grasp it seems those give problems too