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(1 edit)

Critique :

Excellent presentation on your Itch.io and perfect screenshots. It really captures to mood and gets the viewer excited to play. The project has a really nice use of scale and though it is a small boundaried space, it feels natural and level-like. The movement is really nice, the holes in the craft and shaping of the landscape encourages circular flow in and out of the port area. The lighting is even and well done and the color palette completely on point for a fantastical space area. The next steps for a space like this would be adding details of story elements for the player to discover, things like letters, personal items, unusual gems and rocks, technologies like radios or parts of a ship, alien writings, discarded food, etc. I think you have a good concept of 3D space and recommend these resources to push your design/environments even more:

http://www.lizengland.com/blog/2014/04/the-door-problem/

http://www.nextleveldesign.org/

https://80.lv/articles/defining-environment-language-for-video-games/

https://www.gdcvault.com/play/1022117/Level-Design-in-a-Day

https://drive.google.com/open?id=1sIZHo_HOrWDDwd3FcHBc95yDlxtndcRg

Grade: A-

Recommended:Ambient, heavy environmental storytelling games

https://tacoma.game/

http://www.giantsparrow.com/games/finch/

https://abzugame.com/ (Free on Epic Store this week)

https://unknownworlds.com/subnautica/

Ah thank you Phaze! Abzu (and also Journey) are some of my favorite games stylistically and I want to keep working toward artistic and emotional environment storytelling like that :-)