I love shmups even though I'm bad at them, this one has great feel, good controls and popcorn enemies are fun to kill, I kinda wish there were continues because I died right before the boss died and had to fully replay it...
At first I didn't understand the point of the glitch enemies, they can't really hurt you as far as I can tell, but when I reached the boss it made more sense since it uses a variety of projectiles, I understood how to beat the boss instantly which was great, good telegraphing.
I wish the sound effects were a bit nicer, most seem to be very short quiet synthesised sounds, but they aren't super appealing and made blowing up popcorn feel a lot less satisfying than it could be.
I've made a shmup for a game jam before and I really struggled to generate interesting enemy patterns and test the levels, in my shmup I had a unity scene that had all the enemies laid out vertically, and as the camera scrolled up enemies would activate. This helped me visualise the level but still was clunky to work with and far from ideal. How did you do it? I felt like your enemy and bullet patterns were way better than the ones I've made in the past.