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(5 edits) (+1)

Wow, this is wild.  There's so much content, a truly insane amount of replayability for a jam game.

I managed to win my first run (as Vampire), which took me well over an hour, but I'll definitely have to come back to play some of the other classes & try to beat it.

It's not the first chess-based roguelike I've ever seen (that would be Chogue) but it definitely takes the concept much further.

One complaint I have is that during my first playthrough I feel like I ran into a lot of issues due to rules not working how I thought they would (the little pictures weren't always clear about certain things, the mega-pieces sometimes couldn't move how I expected them too or I had trouble moving them to a place they definitely should have been able to go, etc), but I was still able to win on my first run so it can't have been too unfair.  It also took me a while to realize that enemies never make non-capturing moves, which makes the strategy much easier.  But I understand that making a strong, more chess-like AI would be a big ask for a game of this complexity, especially in such a short timeframe.

The balance seems pretty fair.  There were several levels where my first thought was "wow, how am I supposed to do this?" but then I figured out a way to handle things that worked out fine.  That type of feeling is one of the main goals of a roguelike, IMO.

Overall, an extremely strong contender for the win!

(+1)

Haven't heard about Chogue! Sorry for the targetting and mega issues, i'm still figuring out how do I want the pieces to move in the board (having pieces move on their own with some AI would make puzzle design much more difficult and less predictable which is kind of the vibe i'm going for)!