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Aesthetics is incredible, you nailed the presentation with the retro vibe! Character changing shapes and weird looking creatures adds a lot to this. The metaprogression with the upgrades and saving the enemy count was also an interesting idea.

Though I wish you put more effort into the enemy design, since every enemy in this game can be safely killed by shooting the laser gun outside their range. I think there should be extra enemies to counter the ranged weapons, so the left-right hand system could achieve its full potential. 

I totally agree. I won't get into a ramble about how the development was, but yeah I admit thats the least improved area of the game. Thank you for playing!