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(2 edits) (+1)

This is a very nice game with a very nice concept, the low poly style is very good, I love how the enemies break into parts when they die, it makes it so satisfying to defeat them! I also love the animations (they're so cleeeean).

Although I found a couple of bugs/issues during my gameplay, so I will list them here:

  • The mouse sensitivity is way too high, it is almost impossible to properly aim at the enemies, an option to modify it would be very nice.
  • When looking down, I can see the player capsule, as well as it's and the gun's shadows, it would be a good idea to remove the capsule model as well as the shadows to keep the immersion:
     
         an Image of the shadows and capsule
  • The pause menu is the only menu in English, while all the other menus are in Arabic.
  • If I lose the game, "العودة للقائمة الرئيسية" button does not work, I had to close the game and re-open it.
  • After about 60 seconds, the enemies stopped spawning, I didn't encounter any enemies after that.
  • The trees collisions are not accurate, almost all the trees have their collisions larger than the model size, I keep hitting the invisible tree collision when walking around the map.
  • There are a lot of cool looking tech objects, but I couldn't tell if they do something or not, I'm honestly still not sure.
  • The player speed is a bit too slow, as it is hard to traverse a big map with such a slow speed, it wasn't game breaking, it was just inconvenient.
  • The UI icons at the bottom left of the screen are not explained, I wonder what they are used for…
  • The enemies sometimes drop health packs or these purple gems/coins, as far as I know, the purple gems don't do anything (or I couldn't notice their effect):
     
          an Image of the purple gem/coin
  •  There might be a pipeline importing issue with some of the materials (mainly bullets, enemy drops, and effects) which can be fixed by importing the materials in the settings to whatever the render pipeline you are using.
  • The gun clips into the screen when shooting.
  • The ground texture is super stretched, it looks a bit weird.
  • It's a good idea to make the game automatically pause when it's out of focus (this option can be found under "build settings/ player settings"), so the player doesn't have to manually pause it when they open a different app (also, the music would stop when the game isn't in focus!).

Overall, this game is an enjoyable cute little game, although there are some small issues (I know I may have listed a lot of things, but it's very understandable with the time constraint), it's still a fun game!

Great job, and good luck with your game dev journey!

(+2)

Thank you very much for your wonderful comments

There are some problems in the game that I did not notice

I will develop the game further and improve it