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It was quite entertaining to play - but it wasn't clear where I was supposed to go in a level and what the objective was. I found myself randomly moving around the level not knowing where to go... 

I found the swinging room was quite annoying, but thankfully that was quite short. I've seen the spinning level mechanic on several games already, but it was well implement - nice and polished game entry, good job!

Typically Metroidvanias are exploration based, and I know the genre isn't for everyone. I tried giving the players directions on where to go, but it ended up useless because the players would just get lost anyways with the whole spinning world thing. I made the more obvious paths you can take in the game more challenging to encourage taking other paths. The swinging room is completely skippable as are most rooms in the game. I hope you enjoyed my game!