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(+1)

That was very fun, I always love me some ultrakilling.

I also specially love the interactions between Thul and Kromgar, now those are two goofballs I wanna see more misadventures of ngl. Also, the fact the dialogue of pushing the switches changes depending on wheter you interacted with the door or not was chef's kiss, that's the kind of detail I really appreciate x3

Voice acting is also always a big surprise on a game jam, even if it's just an announcer, so that gets a plus too.

Gameplay is also top tier as other people already mentioned, altought I do have a few nitpicks, like the fact you can't cancel the attack animation in order to guard, so even if I am fast enought to react in theory, I still take damage because thul was still with his arm stretched from the previous swing (This is not an actual issue tho, it can work as an actual mechanic, and it's just a matter of learning the timings really). I would also have liked better if the stamina meter was shown somewhere near my crosshair on the center of the screen, it was hard to tell wheter I had stamina or not while I was surrounded since I had to take my eyes out of the mess for that. It's also really easy to get backstabbed by enemies and projectiles you don't see, so some sort of radar indicating wheter there is something approaching from behind you or not would have been really welcome as well. I think the spikes on that one room also felt a little off tbh, I took damage by just staying near them, imo that kind of wall hazard should only do damage when I'm activelly touching the wall they're in, or I'm inside them enought for their models to cover my screen, and same goes for the swinging axes tbh, I personally think those kinds of hazards on first person games should only deal damage when they're actually visible on-screen, if that makes sense. (Granted, I never made a first person game before lol, nor do I play lots of them)

Skill issue aside, behold, gaemplay vid!!!

(I played it 3 times because I was trying to beat Kases's record, so you don't need to see all of it. I didn't manage to, but now that I discovered where the challenge room 1 is I might try again later if I'm still feeling competitive, who knows)
(+1)

Awesome and thanks for the feedback! I'm thinking about working on a post jam update and going to try to add the feedback you mentioned to it! Hope you enjoy more of what we're planning to do with Thul and Kromgar.