There is nothing unnerving or unexpected in my game when you're playing it, the aberration is the game itself rather than in the game, if it makes sense. It's a platformer with no jump. That's it. I'm a game mechanics type of guy so I kept trying to think of mechanics that seemed deep enough and were worth pursuing. Then I thought about subversing a core definition of a genre and landed on "a platformer with no jump". I had to think of a different way to move the character up instead of jumping and it needs to make the game still be a platformer. In the end I'm really proud of what I came up with, it turned out to be incredibly deep with a lot of interactions and more movement options than your typical platformer. Oh yeah, and because I had to come up with a reason for why the character can't jump I managed to sneak in an "aberration" word in the story, I said he was disabled and wheelchair bound, and other kids bullied him and called him an aberration when growing up but turns out that has nothing to do with my game's interpretation of the theme, hahaha!