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Great game and very well implemented, great job indeed! I enjoyed playing it, it's a really playable and solid game.

I would question though, what is the connection to the theme? Admittedly, as great as the game is - my cynical part of my head feels like it's an idea or something that could've easily been concepted/done outside of the Jam, instead of it being driven by the Jam theme itself because it's so disconnected from the theme.

But in any case, it's still entertaining and exceptionally well made - great job! :)

Hey, nice question and great point ! 
I actually thought of this from the part of the definition "a departure from what is normal, usual, or expected, typically one that is unwelcome.".
I am rather not keen on doing stuff that are unwelcome to a player, though, and am not much into horror games and the like.
I spent one or two hour twisting the idea in my head and went "What if I could try to ""subvert"" the player's expectations by hijacking an existing game and trying to get something else out of it ? It's not a clever idea, it's not something that hasn't been done already it's like all the "What if x but instead it's y" stuff.
But I still wanted to have something that stayed true to the core game's principle. This is why at the base it's a chess game, and it's trying to stay as true as possible to the core loop "turn based strategy with planning"!
Also at the start it was more meant to be a Chess X hotline miami game but I'm not good at graphics so the only thing left from that idea is the blood splatters.

(+1)

Thanks for replying - I see the rational, it's tricky one isn't it? It's hard to come up with an entertaining fun game which is actually unwelcoming to the player... I see the thought process of taking an existing game and then making it different enough that it's unexpected, I get that :) For me, I went full-on with the theme. in a (hopefully) comedy way so there was no question it was driven by the theme for the Jam...

Like I say, the game is awesome - I love it, it's a great achievement! However, I'm sure you can also see how the end result can be viewed as being outside of the theme completely, and could've been implemented separately... I don't think it has been, but you did such a good job on the polish and presentation of the game it's kind of sparked that kind of cynicism.