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Its a code that let's you skip the first half of the game, so that you don't have to replay it again.


However, I'm close to releasing a version that has this feature built in (due to Inform wonkiness, 'saves' aren't actually a real thing in the traditional sense. Instead I had to code an entire save function myself from scratch). This will allow you to save progress, and for older versions without the feature - will temporarily feature a passcode that kind of almost works (at least enough to port older versions to the new version).


As for the post-grapple victory scenes, there are a few things like that in the full version - though its definitely not every enemy. Not including enemies that can be found in the first half of the game there are three, including them - its five.

Does skipping the first half mean you dont get the secrets youd have gotten from defeating bosses or do you also get those bonuses? 

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With the code it skips those, with the new system you'll be able to keep them.

gotcha, ty for the answers! I havent finished the demo so I'll prolly just snatch the game before then. As for the grapple stuff I guess in general I'm looking forward to like, consequences or effects the enemies can leave you with, seems fun! Great job so far!

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Yup, though just as an update I'm having some trouble getting the new save system to work for the demo release - so unfortunately folks might be stuck with just getting cheat-codes for clearing the demo until I can work it out properly.