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I like the toybox aesthetic. The models fit the artstyle well

The jump is hard to gauge due to the camera perspective. It wasn't a huge issue since the game doesn't have that many tricky jumps.
The note properties/jump distance is only indicated by the color only. Which makes it hard for color-blind people. It'd be good to differentiate the notes visually on the ground and on trampolines.

The BGM is good but gets a bit repetitive over time.

I liked the different mechanics. In instrument that grew in size was pretty cool.

Overall, it's a solid entry.

For the jumping, was it an issue even if you pointed the camera to the side to line up your jumps?

It's a bit better when you do that. But the game occasionally wants you to jump across the xy plane instead of just the x or y axis. The side cam doesn't work for that so I wasn't incentivized to switch. Maybe a 90 cam rotate button would help.

Hm? The camera isn't locked to specific angles, it's freely controlled with the mouse. Which button are you pressing to lock the camera to the x or y axis in the first place?

I meant that a button to rotate the camera by 90 degrees would make it easier to align the camera for jumps.

I'm still not quite sure what you mean by that, but I'll look into games that have that feature?