insanely cool aesthetic! the minimalistic monochromatic style is simply gorgeous. the limited vision pairs really well with the swarm, and makes for a tense experience. obligatory “this is the Dark Souls of 2D golfing”. it’s a game of trial and error, luck and perseverance. it took me around 11 minutes to beat all the levels.
I think the difficulty is interesting, but maybe a bit too unforgiving at times. the level design and game mechanics come together in a really mean way — specifically, there are a lot of places where you can fall out of the level, and then the level just restarts… it would be nice if you returned to your previous position instead.
walk without rhythm, it won’t attract the worm ~