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Woah I was not expecting to see a raymarched game! I avoided doing realtime raymarched graphics myself because of the performance cost (though the backgrounds in my game are all my own raymarched shaders - just prerendered)

Really cool to see, even if there’s not much actual gameplay in there.

that was a good call, realtime raymarching gave me a lot of trouble. your game’s backgrounds are really awesome, I’m glad you included links to Shadertoy so I can watch them in all their glory!

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thank you! they were very quickly thrown together in a few hours though, i have much more interesting scenes on shadertoy if you look through my profile :)

wow, you have some really cool stuff on there! Monochrome Crystal is my fav so far.