Not a bad time, eh?
It's about as simple as it gets mechanically, but the mechanics are well-tutorialized and it feels very crisp to play. Unfortunately, the level design gets a bit spotty later on, especially with one section where you're going downwards and have to navigate through spikes that you can't see. Being able to pan the camera downwards (maybe by crouching like the classic Sonic games) would've helped a lot there.
If I had any suggestions for a sequel, it would be to either think of some unique mechanics to help it stand out, or lean into the parkour aspect more (maybe add new moves like dashing or climbing on walls or ceilings or something)