A creative and quick experience that puts its few assets to good, efficient use. I find it really smart to put the gameplay in these lit little areas surrounded by darkness. Without detracting anything from the experience, it saves you the need to make a surrounding environment that would risk feeling empty if you didn't spend a lot of time populating it. The ball minigame and its physics were fun, though as some others pointed out, it was hard to know what to do until coincidentally hitting the blue line, and the long pause from the story (since the minigame is actually fairly difficult) harms the pacing of the game. The heartbeat in the background does a good job in actually making you feel tense, which was great. Overall, with the interesting story and tension, it gets a solid 8/10 in my book.
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Thank you so much for playing the game and pointing out the design of the spot light areas. You actually nailed it, I designed my game like that in order to cut the amount of assets I should have done otherwise, without losing any experience, so I could concentrate more on polishing the rest of the game. I agree with the ball gameplay critiques. I will definitely adjust it in the future.
Thank you so much for your feedback, I will check your game as soon as possible too! <333