OK, in fact I was looking at itch app Downloads list and I saw an update there, but I think it was just the old update that fixed the Boost during pause issue.
The first boss is the Imposter.
OK, I had the impression the game was saving at every step since I was seeing a mini-transition screen after each scene, but I suppose it was just a loading, not a saving screen (it appears and disappears super fast).
If you can implement auto-save after each battle / important decision it would be great! Like Darkest Dungeon (I think?) or Healer’s Quest. If the game is using manual saves on selected slots rather than auto-save on the same slot then you could allow manual save after each battle or something (but I’d need to be reminded of it… unlike Renpy games which are standardized I may not think about it).
OK, I’ll reach you on DevTalk, although I’m mostly interested if there is either per-battle save or a good difficulty balance because currently the first boss battle is quite long so I’m worried about losing it, closing the game and having to redo the minion and boss battle again.
OK, full keyboard is good for me but there was that bug where you lose focus when you press Escape and so you need to click once (although you don’t see the cursor) to grab focus back so it wasn’t totally full keyboard either I think. As long as I have ways to learn what the status icons mean, it’s OK (for instance Octopath on Switch works well with just the gamepad, but there is a status tutorial (which could be replaced with the PDF guide for this game - or additional text on status change).