Day 1 (playing catch-up)
Vesta, our playable pumpkin gal, is ready for clothes!
And her room's wall and floor tiles are in order.
Also have a working BGM track for the bedroom, and re-familiarized myself with some event creation aspects. It's not a lot, but I think it's a decent start.
Next Steps:
- Clothed sprite for Vesta
- Furniture assets (Vesta's bedroom)
- Testing more complex events
- Flavor/Dialogue text