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(+3)

Day 1 (playing catch-up)

Vesta, our playable pumpkin gal, is ready for clothes!


And her room's wall and floor tiles are in order.


Also have a working BGM track for the bedroom, and re-familiarized myself with some event creation aspects. It's not a lot, but I think it's a decent start.

Next Steps:

  • Clothed sprite for Vesta
  • Furniture assets (Vesta's bedroom)
  • Testing more complex events
  • Flavor/Dialogue text