New Physics System & Estimations/Dates
Wow, this was quite a big refactor in the game engine, we now have a brand new physics system. Faster, better and all kinds of shapes are now supported.
Gameplay mechanics are not fully upgraded yet, I'll leave this part for after Biomancer (game engine/editor) release.
I'll be back to Biomancer itself to start the level editor next!
Now...
ESTIMATIONS!
To be a bit different this time, I'll disclose some information about the release dates according to my planning calculations.
There are 10 releases planned for our roadmap.
- 2 first releases are the Game Engine release.
- 2 next releases are a sandbox version of the game, with almost all gameplay mechanics available
- 6 last releases are all related to the game itself.
I'm still considering if I'll release as 3 different projects or not.
Here is the estimation breakdown:
TOTAL ESTIMATION | Bug fixing tasks (Est.) | Tasks Left | Release Date |
Biomancer (Editor) Alpha | 10 | 129 | 2024-08-20 |
Biomancer (Editor) Beta | 10 | 312 | 2025-07-27 |
Sandbox Alpha | 0 | 484 | 2026-12-13 |
Sandbox Beta | 10 | 332 | 2027-12-10 |
Closed Alpha | 0 | 276 | 2028-10-01 |
Open Alpha | 90 | 0 | 2029-01-19 |
Closed Beta | 0 | 219 | 2029-09-15 |
Open Beta | 90 | 0 | 2030-01-03 |
RC | 80 | 0 | 2030-04-13 |
This are quite artificial estimations, they were generated by spreadsheet calculations based on how much of my free time I can dedicate to this project. Later down the line, after the first release, I plan to open it for collective funding and if all goes well, I may be able to dedicate more time to it, as I always wanted and expedite.
The game is 20.6% complete and 70.0% ready for editor alpha release.