I think calling this a demo gives off the wrong impression. The game is currently lacking all 4 of its listed "FEATURES" from the main page. This puts criticism in a bad way, because it makes me wanna respond to it as a demo, instead of what it really is, which is an alpha. A proof-of-concept. That's where the game is right now.
It feels wrong pointing out anything in particular, because I'm judging something that's not really there. The game isn't fun yet. But the *game* doesn't really *exist* yet! The things that will make the game fun, aren't here.
Imagine Vampire Survivors, but its just the first level, with no drops, no upgrades, 1 type of enemy, and 1 player attack. The whip.
Despite this, I'll try to point out the most pertinent things for right now.
- Game starts too abruptly. Make a menu and tell the player the controls.
- Game has polished elements, despite lacking content.
- Bandage feels odd. Let me explain. Touching the bandage causes a counter to go up. But you don't really "collect" it? Plus when you hit it, it just goes in a random direction at a random speed, so it doesn't really feel like its responding to the player. It also didn't occur to me naturally that this was meant to represent "health". I can't say for sure I'd know if it was even a bandage without being told.
-Health. You run around batting this bandage 10 times, just for that effort to be taken away in one hit. Now, I know we've just treaded into the area of unfinished game with this concept, where there will be more traps later, but I still think it's worth pointing out right now.
You might wanna consider changing the entire identity of the object that gets kicked around in the circle. That alone is a fun idea, if a little unsatisfying that it doesn't go in the direction the player hit's it in. But tying that to the player's health feels a little strange.
I'd love to come back once the game has its core features. Good luck with development.